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Aistandardhair
Aistandardhair









aistandardhair

We started out by doing a simple geometry track of the plate. Geometry Track and Blend Shape Deformation Possible applications of this method include deformation of the geometry of the hair, rendering with a different camera (moving), re-lighting and the ability to use the UVs to make changes to groom render in 2D.

aistandardhair

This allowed accurate preservation of the plate when deforming the hair and rendering out of a different camera. We then used Fusion to project the plate back onto the animation and combined it with the Maya (MtoA) render of the groom. Using a single frame from the plate, we created a simple groom, before decimating the hair count and using these to drive the animation of primitives with camera facing normals. Hair Primitive Projection Using Maya 2018 (XGen) and Fusion Studio 9 What We Did











Aistandardhair